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Hi everyone This week has been a little odd for us. More so than usual. We’ve had a lot of meetings, and a lot of crucial decisions to make. Multiplayer Last week, when we played a match on the first version of our multiplayer, there was obviously a lot of work yet to be done. [...]
Hi everyone! We’re going to have an easier time explaining what we’re working on this week, since we gave you all that sneak peek into what we’ve got planned last week. To remain faithful to what we started doing last week, we’ve kept working on a simple way to keep everyone updated on what’s being [...]
Hey everybody! Over the past few weeks, we’ve been repeatedly asked to give some insight into when the beta will be released. If you’ve listened to the podcast with BigSushi, you know that it’s really impossible for us to say right now. But, what we can do is list the things we’re working on, and [...]
Hi everybody! I haven’t gotten a whole lot of sleep over the last few days, so bear with me. I’m sick, and that’s keeping me awake most nights. The weather here isn’t helping either, switching from absurdly hot to cold and rainy. So, this entry will be short, sweet, and to the point. Large Islands [...]
Hi everyone! This Week at Sauropod Studio: Design, Animation and Shading. Designing Enemies Germain and Benoit has been working on design and shaders a whole lot recently. Let’s start with the new design direction for the Corruptrons. The original design that you’ve seen in the prototype and the prototype video that we released last August [...]
Hey everyone! We’ve got a few really awesome things to talk about this week. We’ll be covering a new aesthetic mechanic we’ve been working on that we’re calling ‘Distant Islands’, another stab at Linux support (and improved Mac support), some info for our Kickstarter backers, and another video from Fuzzywobs. Let’s dive right in, shall [...]
Hi everyone! The blog this week will be pretty short, since we’re working on the same stuff as last week. Due to that, there really isn’t very much to show. But that doesn’t mean we don’t still have some stuff to talk about. So, on to stuff! First Try On Linux As you may recall [...]
Hello everyone! This week on the Sauropod Studio Show, you’ll see: Corruptrons, we’ll get beneath the crust of this topic. Building for Windows, Mac and Linux, an open window into the operation. Explosions, we’ll expand your thoughts about them. AMA, you’ve probably already read it. (Yes, we’ve watched far too much How It’s Made) Chased [...]
Hey everyone! Let’s get right into the subject of this weeks blog and talk about deferred rendering. You may be asking yourself, “What the brick is deferred rendering, and why should we care? Well, we’ll tell you! Put simply, it’s a technique to render the shaders of a scene. instead of rendering all shaders in [...]