Here’s the first the episode of Sauropod Studio’s Video Podcast.
Hey Everyone! This week, we’re still primarily working on finishing up the factory tools to make adding and modifying objects in the game easier along with continuing our work on the AI. And the AI is precisely the topic of this weeks blog! AI As you guys may remember, we talked about the AI a [...]
Hi Everybody! This week, we have a new member of the team, an update on where we are with the tools we were building last week, and a couple of fixes to address. But first, let’s start with our new team member, Ben! Ben’s Introduction Hello, my name is Ben, I’m the newest member to [...]
Hey everyone! We released another small patch today to fix another issue we had with saves not saving the actual map to complement the one from earlier in the week. The first issue was with windows keeping a handle on some files for a period of time when they were deleted, and the second was [...]
Hey everyone! So it’s finally here! We pushed the refactoring patch to Steam on Wednesday and we’ve already started getting a lot of feedback! As a reminder, this version is NOT compatible with old saves and custom maps, and we’ve added a beta branch on Steam called LEGACY if you want to go back and [...]