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Hi everyone! Wow! this was a very interesting week for us! As all of you already know, we selected twenty players last week to help us test out our early development builds. This has let us focus on getting all the big, game breaking bugs found and fixed before it goes live for the prototype, [...]
Hi guys! This week we were down a man at Sauropod. Paolo was really sick and had to work from home. The studio felt a little empty without him, but that doesn’t mean that we weren’t hard at work. Memory issues As you all know, we’ve moved our code to Unity4. However, the change has [...]
Hi everyone! Germain is out of the office for a little while so I will be handling the blog a for little bit. This post isn’t going to be as big as the others because, as we explained in the last Dev Blog (http://www.sauropodstudio.com/our-plans-for-the-future/), we aren’t doing a heavy dev blog each week anymore. We’re [...]
Hi everyone! We have a lot of subjects to cover, so I’ll go straight to the point. There should be something interesting for all of you, so scroll away! Kickstarter rewards form reminder Last week we sent out email forms to every backer who was eligible to receive a physical reward. We would like to [...]
Hello! For those of you who come read regularly, you may have noticed that we’ve been laying low for the last weeks. We have our reasons: basically we were laser-focused on releasing a new gameplay video, and vowed to make our new blog about it. Unfortunately, we were hit with several delays, some related to [...]
Here’s the story about how we almost had something interesting to say this week. You see, usually around Wednesdays or Thursdays, we gather to make a list of what we could talk about in the blog. The idea here is to filter out the mundane and only keep the stuff that’s interesting. Something noteworthy doesn’t [...]
We’re back! It’s been a while since the last blog isn’t it? I hope the holidays have been as good to you guys as ours. One thing is certain, we needed a break. We’ve been working full time (at least one of us working) non-stop since last January. So you can guess the fatigue accumulated [...]