Yesterday we revealed the content that will be available in the next update of Castle Story before the holidays. You can read the release notes here: http://www.sauropodstudio.com/update-version-0-3-0-release-notes/ In the coming days we will explore some of the features of this update through a series of short videos. Here’s the first part of this series. Enjoy! […]
DISCLAIMER: According to the general demand, we are releasing this release notes document early in advance of our Holiday update. Any detail here is subject to change. With Version 0.3.0 comes an important shift in Castle Story’s development. Three of the most important systems were completely rewritten, and will now be much much easier to […]
We are pleased to present the big island project. Benoît, programmer at Sauropod Studio, explains how this new feature works and what it means for the future Castle Story.
In this episode we meet FX, the audio lead on Castle Story.
In this 2nd episode of the Sauropod Studio video podcast, Germain shows us the shader creation process. Shader Forge: http://acegikmo.com/shaderforge/ Magicite: http://store.steampowered.com/app/268750/ Enjoy!
Here’s the first the episode of Sauropod Studio’s Video Podcast.
Hey Everyone! This week, we’re still primarily working on finishing up the factory tools to make adding and modifying objects in the game easier along with continuing our work on the AI. And the AI is precisely the topic of this weeks blog! AI As you guys may remember, we talked about the AI a […]
Hi Everybody! This week, we have a new member of the team, an update on where we are with the tools we were building last week, and a couple of fixes to address. But first, let’s start with our new team member, Ben! Ben’s Introduction Hello, my name is Ben, I’m the newest member to […]