Search
Rss
Links to friends
Categories
- Developement (54)
- Kickstarter (10)
- News (8)
- Patch (1)
- Real-Life (4)
- Uncategorized (2)
- Updates (14)
Contact us!
36Yeah so, once again, a technical problem prevented us from posting our blog on Friday, namely barrels not exploding anymore and ragdoll heads separating from their bodies. We had to debug this instead of writing this blog. But no worries! I think it paid off because we have another animated GIF for you this week.
So yeah, while we were waiting for our bank to send us the legal documents that will allow us to run our Kickstarter, we have made significant progress on every single part of the game. Our milestone chart is now so long that the milestones at the top of the list are now older than the universe. We also hired 3 immigrants full-time to scroll to the bottom of the document for us every morning. Here’s what it looks like:
Here’s a few things we did more specifically:
We realized a few months ago that we would eventually need to show specific parts of the game by video in the form of a trailer. The problem is that Castle Story is a slower game than the average and that setting up some of the scenes would be an enormous pain in the posterior. For example, say we have one army attacking a castle. The scene involves a player and an AI. Now unless we want to specifically capture gameplay footage, we would need to give orders to our units while recording the scene, which is quite hard to do for a single person when you think about it.
In my brief time in the video game industry, I was tasked with recording gameplay for trailers. We would be paired into teams of two, one had to play the game while another would control a camera to record the action. The thing is that we were playing a third person platformer, Castle Story is a real-time strategy game with complex player-driven actions.
We searched for a few solutions to this problem, and we came to the conclusion that we would eventually need to be able to procedurally send orders to the various characters and objects in the game. This meant that we would eventually need to write a script-based event sequencer.
What we have right now is a text parser that reads a text file. We’ve created a simple syntax that allows us to spawn characters, interact with objects and send orders to anyone in the scene. Additionally, we’ve created a large selection of camera movements that allows us to film the scene from any angle imaginable.
Here’s a little scene we created today in about twenty minutes:
This scene shows off many features of our engine:
The scene before being played looks like this:

Needless to say, the possibilities that this tool gives us is pretty exciting. Not only will this give us the ability to script in-game cinematics with ease, it also helps us record video for us to post on Youtube if need be. The option of also releasing a simplified version of this engine to the public combined with sandbox level editing creates immense potential for machinima, don’t you think?
I’m not much of a hip hop kinda guy. But Nujabes‘ music really has something special. Too bad he’s not around anymore to make more of this.
I had a hard time choosing which album I should include, but I think Modal Soul represents his work best. Also check out Luv(sic) on Youtube.
Man you got me good with the Progress Report… Touché.
DON’T CLICK THE PROGRESS REPORT PICTURE!!!
OT: Nice work guys!
Sees someone telling him not to click the progress report in all caps with three exclamation points. Immediately is compelled to scroll up and click the progress report.
Curse you suggestible brain!
HAH! I clicked it, then I closed the page before I got to see ‘the results’ :3 XD
Is everything on the first list compleated?
This isnt dev diary #15! This is #16! :P
You like of same music style of me…
bonobo, chill out , lounge and the master nujabes!!!
And yours game is really cool!
I realy like the progress of te game and hope that we can get a small demo soon,
Good luck guys ;)
It looks brilliant. Wow….. Can not wait for this game. Please take your time.
“ragdoll heads separating from their bodies.” lol ça pourrait devenir la décapitation sur les rumble critique des chevaliers : ).
YAY!
Take your time guys, and make this game as great as I know it has the potential to be.. :)
My money will be waiting for you when kickstarter is up!! :D
Nice to see this coming along. I can’t wait to send you my moneys :)
I assume this has been asked before, but will there be a way to get a blueprint or something of a destroyed castle? To make rebuilding it less of an annoyance.
I can’t wait one more second for this awesome game !
Well played sir.
Good god guys, You are doing this in a rapid pace! sweet job! :D
Nice to see things coming around.
“where we look the least like retards.” Totally understand this, have the same problem when i record myself.
Cool GREAT PROGRESS GAYS !
I think i saw a strange sentance ” We have finshed the kickstarter video!”
Thins means ONLY ONE THING NEXT WEEK NEW VIDEO YAEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EVERY ONE WITH ME YAEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Sorry for spam!
I don’t think they’ll be happy with you calling them gays! ^^
SORRYYYYYYYYYYYYYYYYYYYYYYYYY!!!!
“Finished editing the interview video for the Kickstarter. This was a long and arduous process that consisted mainly of us listening to our stupid faces talking for hours and then selecting the scenes where we look the least like retards. I think the video will be OK, but honestly, I’m just glad this is over.”
LOL, anyone who does videos knows the brutal truth in this. Looking forward to seeing it.
please make a alpha/beta like wolfire did with overgrowth you have to preorder and you will get the updates every week think about it. also don’t make healthbars use realistic stabbing like a stab in the heart dead and on the arm not dead but he will bleed out if he wil get no help from others.
Maybe i am a bit strange, but i could not laugh about the immigrant-joke.
Yeah, it’s of bad taste I admit. My track record as a comedian is less than stellar.
Will get to mess around with this scene maker? I would love to have fun with it!
Looks like an incredible game. Can’t wait until the release.
Looks like it’s coming along really nicely.
Great work on the game so far.
Can’t wait for the next installment of the devblog, or even better the Kickstarter!!!
i think it would be great, if you guys could release some new screenshots… maybe of a big castle… it would be nice, to have a wallpaper of a big castle ;-)
Yeah some screenshots would be nice.
What about SS of some coding blunders that have unexpected consequences, like characters attacking their own side, or trees rendering upside down.
Keep up the good work guys.
Starting in the period between Beta 1.7.3 and Beta 1.8, Mojang began to publicly release testing versions of full updates in order to get major feedback, especially for bug reporting, so that the official update is considerably more stable. While these versions were public, they were not auto-installed by the game and are completely optional.
Why don’t you do that ? Get a nice feed back and release a more stable version LOL :D!
A kickstarter is a good alternative to what you said. It gives them enough money to fund a more stable version :D
Can’t wait for the next blog post !
Gonna be late again?