This week has been a little odd for us. More so than usual. We’ve had a lot of meetings, and a lot of crucial decisions to make.
Last week, when we played a match on the first version of our multiplayer, there was obviously a lot of work yet to be done. This week, we started working on syncing between clients. Particularly pathing. Right now, we’re often seeing Bricktrons taking different paths on different clients, and weird things like blocks teleporting and what not.
We’re still tweaking the combat behaviors. At this point, they’re far too basic. They still need a hell of a lot of work before they start to become interesting and the AI starts showing something resembling intelligence. We don’t really have a video for this since it’s still so very broken.
We did get a bit of a surprise this week though. Germain has almost finished all the work on the redesign of the initial Corruptron. He’s gotten it much closer to the original idea we had for this character.
Here, you can see the new version(right) compared to the old prototype one(left)
The art design we had for it!
And here’s a final screenshot with better quality.
thope you like it! :)
The big question
Before we headed out to PAX East this year, we sat down and had a little chat with Steam about using their updater for the game. At that time, they asked us if we’d like to join the Early Access program that they were working on integrating. In March, we decided that the current version of the game was not really ready for that. It was still horribly broken, and there wasn’t really any gameplay yet outside of the building mechanic.
But now, we’re approaching, slowly but surely, a version of the game where we have those features it needs implemented. And we’re still receiving tons of messages from the community asking when we’re going to release the alpha and/or beta, or if they can join now.
So, the question is this: Would you like to see Castle Story appear on Steam Early Access as soon as possible, with potentially very broken sections of the game, or would you rather wait until it’s been polished further, and had many of the bugs squashed?
Would you like to see the game in Steam’s early access?
Yes ( Bugs? Broken stuff? Bricktrons with hammers sticking out of their toes? Bring it on!) (76%, 2,642 Votes)
No (Let’s leave the bugs to the anthropologists. I prefer my castles polished to a shine!) (24%, 813 Votes)
Total Voters: 3,455
In other news, our compiler is able to build a linux version on demand. But we still need a lot of work with Fabric so that we can implement sound and everything. But, the game is actually running now. Next week, we’ll be working on the steam implementation pipeline. Once that’s done, we’ll be uploading that version to Steam and the HumbleBundle. Thank you all for your support and patience!
Soundtrack of the Week
Hey everyone! We had someone put in a request last week for some Ochre and Tycho. Having had a chance to listen to them, I can’t help but agree. So, big thanks to you, gameggerpc! We’ll probably hit Tycho at a later date. For now, let’s listen to some Ochre. Enjoy!
And, as always, thanks for reading.
64 Comments for Dev diary number fifty two : Corruptrons and Steam early access