We’ve got a blog covering two weeks this time instead of the usual one because halfway through it, we were all on a plane bound for Minecon. And then we were at Minecon, of course. So, here’s how everything went before, during and after that adventure!
Minecon was an amazing experience. Big thank you to Mojang for inviting us! Here’s a little recap of the weekend as it went down.
After a 5 hour plane trip from Montreal, we arrived in Orlando, Florida for Minecon. One of the biggest issues we had that night was simply trying to find a place to eat. It was like we were in no man’s land, we couldn’t find anything, even delivery! When we finally did find something, it was at about 2:00 AM.
After a good night sleep, we headed to the convention to set up our booth. It was supposed to be a pretty simple process, but the Alienware computers that were set up for us couldn’t get any sound from the game! Thankfully, we had our own laptops with us just in case something like that happened, so we were able to get something in place. We took the rest of the day to relax and try to charge up for Minecon proper.
The weekend kind of blurred together into one long, insane mess of an event. Saturday and Sunday no longer exist as separate days at Minecon, but as a single 48-hour long day. Sunerday, let’s call it. The vast majority of those attending the con were younger games with their parents, and it was very interesting to watch how they played, and how quickly they learned the mechanics. It was the first time we had real interaction with players of that age, and we learned a lot from it. We also had a really nice supper with a few other indies! Namely the wonderful people being Treasure Adventure World, Shovel Knight, and A.N.N.E and a lot of others (here to see the full list). It was a lot of fun, and very interesting to have the opportunity to chat with one another.
Our return flight was at 7:00 AM, and we hadn’t had any chance to sleep. At all. So, the way back was a bit… Let’s say rocky. We tried to get sleep everywhere we could. On the airplane, on the floor of the airport, on the luggage carousel, you name it. If it was a sleepable surface, we tried to sleep on it. And a few instances of trying to sleep on unsleepable surfaces too. While it was all sleep, none of it could have been called rejuvenating. So, on Monday, we simply went home and slipped into a coma for about 12 hours to try and recover.
Preparing for the show
so many people!!!
A Wild Community Manager Appears!
We’ve brought someone new on board. And here is where he’ll introduce himself.
Er… Introduce myself? Himself? I’m the editor, so I’m writing the whole thing, but Thierry wrote it originally, so… Hmm, this is confusing… My head hurts now…
Where were we? Oh, yeah! A lot of you probably already know me on some level, either as Box or Kyle. I’ve been here on a volunteer level since waaaay back in the Kickstarter. But, as things continued to ramp up, and as the game released on Steam, trying to handle QA and community management simply became too much for Thierry to tackle properly in addition to the loads and loads of other things he needs to do on a day to day basis, and someone working at the volunteer level, with a full time job outside of it, simply wasn’t enough to handle it all.
So, I’m not a volunteer anymore! That means I’m now your middle man, so to speak. If you have any questions or concerns about the game or it’s development, I’m your man. You can find me on any of the forums (Steam, CastleStoryOnline, Reddit), on the twitter, on the facebook, or on the support site.
There are also several things in the works, from promotions to official streams! I still have some work to do on them, but the official streams will be up and running in a couple weeks. In them, you’ll be able to ask questions, give suggestions, and see some advanced building techniques. Look for an announcement in next weeks blog giving you the exact times!
We had a big patch that was originally supposed to be released on the Monday before Minecon. As everyone knows, it got pushed back. And there was a good reason for it too. It was horribly broken. One of the biggest issues was that, whenever you would build a catapult, the game would freak out, and suddenly every interaction related to the terrain would just stop working. Mining and tunneling would break instantly. That was a direct reaction to the changes we made for Torches and Lanterns.
So, we culled the patch a bit, keeping in the bits that worked properly and pulling the bits that broke to fix in the next patch, and then added in a little surprise just for Halloween, which some of you may have already seen! It was quick and very easy, and it was nice to do something just a little bit silly that wasn’t yet more bug fixing.
You can look at the changelog for more information.
In the past few weeks, we’ve been focusing on debugging the game as it was released for early access. There are still quite a few of them, but the game is also far from finished.
We’re experimenting with a new work method that should let us continue a fair bit of bug fixing, without losing our primary goal of building a game. So, every once in awhile, we will pop some new features over to our testers and see what they have to say about them. If the results are good, we’ll package it up and get it sent to everyone else. According to plan, we should be coming to the end of our first feature session in a couple of weeks, and then it will go to the internal testers.
The hunt continues! We built a 64-bit version of the game, and sadly it still hasn’t fixed the issue with the game hanging while loading a map. We think it may be linked to the graphics drivers. We already know the latest versions of Ubuntu have changed a ton of things, but we aren’t sure if it’s relevant to the issue. So, we continue to hunt for the root of the problem!
Why I can’t log on my server?
A bit of an issue seems to have slipped through the gaps in our radar, and the Steam Patch system didn’t fix it properly. What you need to do is check the integrity of your game, and it should fix one broken file. After that, just relaunch the game, set your IP, and you should be able to join the game. Unfortunately, the problem seems to appear every time you exit from a launched game. It simply a matter of Null being inserted in place of blank spaces.
Bug of the week
We’ve got a very odd bug that appears when you try to destroy your enemy’s crystal in Arena Mode. Big thanks to Orvid from the IRC for pointing it out to us!
Hi! Kyle Mays here with Sauropod Studio, and boy do I have a deal for you! if you call and order now, not only will you get the finished game when it’s done, but as an added bonus, I’ll throw in the current, incredibly broken Early Access version for no additional charge! Wanna build a castle? Buy Castle Story! Wanna dig a moat without water? Buy Castle Story! Need your windows cleaned? Buy a window cleaner, but then come back and buy Castle Story!
Also we need like, a table, and some chairs for the new people. You know, for them to sit. And do stuff. So yeah….
Soundtrack of the week
So this week, we’ve got a group that Germain showed me a couple of years ago, White Rose Movement. It’s sort of a Punk-Electro style. I had the opportunity to rediscover their albums recently, and I hope you will like them as much as I do!
Thanks again for reading!
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