For those of you who come read regularly, you may have noticed that we’ve been laying low for the last weeks. We have our reasons: basically we were laser-focused on releasing a new gameplay video, and vowed to make our new blog about it. Unfortunately, we were hit with several delays, some related to the video, others less so. And as the days passed by, the video remained unfilmed.
But we have finished it! You may now check it out on Youtube:
The Radial Menu
This feature has required a ton of different skills to create. It required us to go back mess around in the AI, to change a lot of the Bricktron’s behavior to make them more open to direct commands. It required a lot of good ol’ game design to create a control scheme that has more potential than the old one. Some nitty gritty graphic design to fit as much information as possible in that small circle without saturating the area with buttons. Finally, long hours of coding have been spent to make the thing as fluid and responsive as possible, including tweakable animations and colors.
I think we’re all quite happy with the result, but the best thing about the radial menu is all the ways we can make it even better. We got loads of ideas, and already have a few things we’d like to change. But the important part is that it’s hopefully going to make the game a lot more playable, and less tedious overall.
I also had to design a bunch of icons for the radial menu, some of which i’m quite happy with. Here’s a few examples.
There are a few unfinished ones in there (this picture is more than a week old). Also, the last one on the right is by Benoît, I found it to be adorable, and would like to feature it somewhere in the game. :)
Soundtrack of the week
Who likes chiptune?
We sure do.
This one is super short but super good. Listen to it super loud for maximum neighbor annoyance.
Thanks for reading!
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