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37This week was a welcome change for some of us: We did audio recording with FX for many important parts of the game. On Monday, we did a session of voice acting with a friend of ours, Maxime Carignan-Chagnon. He proved us that he was the best choice for the voices of the Bricktrons. The recording was constantly in danger of being interrupted by uncontrolled laughter from the rest of us listening and recording. I daresay we have a good hour of dialog and once we filter through to the good stuff, we should have more than enough material to last us until the beta.
And then Tuesday, FX and I left with two of his friends, Sylvain Jannot and Mathieu Lavoie to do a field recording session. An hour and a half south of Montréal, we stopped at Mathieu’s brother’s summer house. The perfect location: far from the ambient noise of Montréal, plenty of space and an infinite source of things to smash and throw around.
The process is both as simple and as complicated as you can imagine. The art, of Foley recording consists of taking any kind of object you can imagine to re-create sounds you need in a film/game in a controlled environment. The process involves as lot of imagination and creativity because you often don’t have access to specific objects needed. In other cases, the real-life objects (a sword for example) might not even sound the way you’d like to. Cinema often cheats with sound effects in order to make the movie sound larger than life.
Let’s say you’d like the sound of ice cracking. You could encounter a myriad of problems like we did. The ice on the lake next to the chalet was too thick to break, and when we went to the thinner edges, the sound was polluted with squishing sounds of water sloshing around. We wanted a dry cracking noise. The solution? We found a board of Styrofoam, broke off some pieces, and twisted them in our fingers, it gave us the creaking and popping we were looking for. Next we used an ice pack, like this one, and rubbed the frozen cells together to get that unique sound ice makes when you knock it on something.
This is us trying to break the ice and failing horribly.
On the good side, FX captured this epic picture!
Another favorite and already featured band of mine. Pretty chill altogether. The Path, by Carbon Based Lifefroms.
Enjoy!
Thanks for reading!
Sounds like you had some fun with that ice ;) hahaha, keep it up :D
Hey its time for the beta right ;D or at least an update for the prototyp…I cant wait to smash some evil coruptrons!
WARNING: I’m going to be critical.
Recording custom sound effects sounds like a huge waste of time and money to me. Just use stock effects and move on! They’re not going to make or break the game, they just need to be “good enough”. Focus on your strengths and just buy the rest. It will save you a lot of frustration and probably give you a better result.
I suppose, but where is the fun in taking someone else’s work and tolerating it? while I will agree with you that there are much more pressing issues at hand, I am forced also to remember that time away from a project can really pay off when they return with a fresh mind.
well, the guys need some distraction to gather some energy, i guess. big projects can get tiring and exhausting after a while ;)
it shows in the continuous shifting of the blog posts. i’m waiting till it reaches friday again ^^
nevertheless:
i love your project and your ambitions. i’m checking your progress weekly since your first trailer. keep up the good work!
These guys made way more than they were asking for on their Kickstarter. They should absolutely use it to make custom sound effects just the way they want them. Plus it sounds like fun. It does however make me wonder how Ice will be used in the final game.
Good sound effect is going to help you guys in the long run!
On another note do you have a prox when the beta is comming =P
FYI you can get a pretty good ice cracking sound with a regular ice tray full of ice. The first time you twist it, it sounds great.
I REEEEALLY want to work with making sound effects in the future…
So does this mean we’ll get ice (and therefore water) in Castle Story? Or are you deliberately setting us on the wrong track? :)
Wow that’s true, didn’t think of that !
If there is ice, ther’s got to be water… right? ..
did you guys record a martini sound? drunk bricktrons sound entertaining to me – you guys better get working on that
Great work guys. Good to see you have have fun while on the job. It’s an important to keep your work fresh and your brain keen.
I remember when I was a kid, I always wanted to be a foley artist!
(I was inspired by something I saw about The Star Wars sounds and the movie’s Foley Artist, Ben Burtt)
Good luck guys!
Sorry, its too late to buy the prototype. But i think you can buy it when the beta comes out.
Woah, they have voices? I’m not so sure about that… :/ I liked them fairy mute…
Please say the voices won’t be too serious or sharp, I want cute soft voices (like a Mario sort of thing?
Weird… The image at the top is not showing for me… If I try to view it independently, I get an access denied error:
Access Denied
The owner of this website (www.sauropodstudio.com) has banned your access based on your browser’s signature (xxxxxxxx-pseudo_waf_block). (Ref. 1010)
Timestamp: Mon, 10 Dec 2012 09:13:49 -0800
Your IP address: xxx.xxx.xxx.xxx
Error reference number: 1010
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How is network man doing?
Has there been a decision on how many players can be in a game?
Also, will players be able to enter a game already in progress?
Could we please get a sample of the Brickton’s!!?? Just a little taste?
Where’s our Promised YAY! from Narwhal!? :3… Anyway, nice read :3… and music…. *Starts tapping fingers to-* wait, that doesn’t work… *Starts bobbing head to-* or that! Hmm, what is this!?!?
Having lots of fun with the prototype. Cant wait for water,ice and more sound. Do you have a list yet of what to expect to be added to the beta?
I know you have more interesting/pressing things to do, but I’ve noticed that the RSS for the blog isn’t recognized correctly by firefox. Any clue?
My money when will i be able to give it to you i want this game. I’d ask for a video every day but you would get nothing done. I’d rather it be like over growth and take 4 years but be perfect and amazing rather then a meh game that was rushed.
P.S. if i wasn’t poor during the kick-starter i’d be playing the prototype right now, Cheers and Good Luck!
Sincerely,
A Huge Fan
That looks like the nicest Foley stage ever! Needs a mug of tea/coffee/hot chocolate too, though.
Can’t wait for the game to come out! :D
Hmm… does this mean that all the bricktrons will be speaking in not only really funny voices, but really funny voices with french accent?