Here’s the story about how we almost had something interesting to say this week.
You see, usually around Wednesdays or Thursdays, we gather to make a list of what we could talk about in the blog. The idea here is to filter out the mundane and only keep the stuff that’s interesting. Something noteworthy doesn’t necessarily happen every week, so we start thinking about topics a day or two in advance, just to be sure.
Sometimes, we avoid talking about one topic or another in order to have a reserve of topics for the following week, but only if it’s not time sensitive. It’s usually a good idea to do that, because the following week there’s often new developments to talk about in that particular topic and unless we’re sure nothings is going to happen, it’s best to avoid repeating things over and over every week.
Well… this week it didn’t work exactly as planned. We pretty much failed at every topic in our list. Had we accomplished even one of these tasks, we could have told you about:
How we received a new batch of t-shirt prints, but we misplaced the shipping flyer telling us where to pick up the package. So we can’t show you any picture, and we can’t even tell you what they look like because we havn’t even seen them ourselves.
How how we almost sent the form that would let our Kickstarter backers choose which t-shirt they wanted and what sizes, as well as which poster. But at the last second, we found a bug in our database, requiring us to go through another round of testing before we can send it.
How we won’t be showing the game at the IGDA Demo Night like we said we would. Apparently there were so many entries in this year’s demo showcase that we were asked to give away our spot for games that weren’t shown during last year’s demo night. We felt that these games needed the exposure more than we did, so we didn’t mind.
How we tried to build the game on Linux, but our sound engine decided to stop us from doing so. Again, not a problem on our side, but rather that we forgot to license the Linux version of the sound engine.
How we finished a first version of the radial menu. This week, it finally passed a bug-free testing session, so technically it was ready to be shown, but as of now, it’s still lacking custom icons and things to interact with. So it would have made for a rather lackluster demo, for a feature we have been working so hard to polish.
Well, we can’t always get everything right.
On second though, we do have something to say: we will definitely talk about one of these topics in the coming blogs, and hopefully, it will be interesting.
Soundtrack of the week
Just to make sure that reading this crap blog wasn’t a total waste of your time, here’s a rather fun little soundtrack to keep you entertained for a while. All in Two Sixty Dancehalls by the aptly named Totally Enormous Extinct Dinosaurs. I love that name, heh.
Thanks for reading!
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