Search
Rss
Links to friends
Categories
- Developement (53)
- Kickstarter (9)
- News (8)
- Patch (1)
- Real-Life (4)
- Uncategorized (2)
- Updates (14)
Contact us!
46So the month of November is over. Mustaches have been shaven and money has been donated to cancer research. We gathered a whopping 80$(!) total, including one 10$ from a non-sauropod, and total stranger. Thank you Casey Braastad, you are hereby awarded 10 Karma points! You may now kill a kitten without any consequences!
In other news this week has had its ups and downs. Here’s a short list of things we have done:
Luis Gama, our kickstarter poster artist just sent me this awesome fan-art piece. I was just blown away. This gives you a taste of what our posters may look like. Click on the link for a bigger version.
Yes you read this all right. Screw Bell Canada, who has the monopoly of most of the internet service network in Montréal. We’ve been losing incredible amounts of time and patience at the hands of their inept, uncaring and soulless drones that they call employees. We have been looking for a good and fast ISP for our new office for about a month. And the conclusion was that Bell owned the box in our office building’s basement. Every other ISP said that they could not connect us and that we would be forced to go with Bell. This should have been a big warning sign to us. But nothing could prepare us for the odyssey that awaited us in their meandering bureaucracy. Here’s a few things that happened to us:
Consider the fact that Bell is known for price gouging, bandwidth throttling for large users, and overall awful service. Please, if you live or ever plan on moving in Canada, CHOOSE ANYTHING BUT BELL!
VICTORY! Our friends at Artifice Studio has had their game accepted on Steam Greenlight!
Their game, Sang-Froid: (french for “cold blood”) a Tale of Werewolves, has been in development for more than 3 years. Incredible effort has been put in telling for the first time ever, a story based in folkloric 19th century Québec. They teamed up with acclaimed auteur, and werewolf expert Brian Perro. Their gameplay is quite unique, blending hack-n-slash mechanics, tower defense, and incredible strategy elements, necessary to defeat enemies that are (realistically) much stronger that your own character.
We posted a blog asking you guys to vote for them about a month ago. Knowing that we may have had a small role to play in their game being greenlit make me incredibly proud. Castle Story has the greatest community ever, and I hope you guys can transfer some of that love to the guys at Artifice Studio.
Their game being launched this month is such a wonderful coincidence, considering the fact that the story begins on the 5th of December. It almost makes me forget that Bell Canada are such assholes.
Sang-Froid has an excellently awesome soundtrack. Including traditional folk artists like Nicolas Pellerin and La Volée d’Castors. So I think it is fit to include one of them as this week’s soundtrack.
If you can understand french, you will be rewarded with great stories in every song with an odd number. If not please do not miss Boubou, Péribonka, Beauclair and Têtes de violons these instrumentals are simply epic.
Thanks for reading!
Thanks for the update, I seriously can’t wait to see all the upgrades and updates you’re working hard on! Unfortunately service providers in the US are just as brain dead – maybe you can create corruptrons that have bell hats and are so incompetent they run and jump off of the islands instead of attack.
They should totally have that as a easter egg or some other word for a in-game secret. Of course it would have to be well hidden to avoid the lawsuits I assume.
BTW Sauropod, I was told by kickstarter that I would have a beta by october… and it’s December so if I could get it soon or at least get a new expectation date that would be nice. No offense by this Im just a little impatient.
Evidently you did not read past the rewards carefully enough:
The Prototype came out on October 17.
The Beta release date is currently unconfirmed.
If you backed with the Prototype reward tiers, you should contact Sauropod, but if you were only looking for the Beta then you will have to wait.
you feel like you are impatient? :P ha if you have been waiting for two months already, you are properbly one of the most patient people around here :P even though the beta wont be released for some time, and you properbly mistake it with the prototype ;)
No, the actual rewards did say estimated delivery october, which they corrected in an update to say it’d be later but kickstarter does not allow the changing of reward descriptions, so it still appeared that it was october unless you read more…
And here in the UK, at least in any town or city, there is no monopoly on ISPs as far as I’m aware – heck, there’s tons of them, 3 really big ones, a lot of midsized-large ones, and little ISPs too. Come live here :) we have fibre-optic provided to most homes in most cities by several providers :P healthy competition. And because there is so much competition they have to be fairly competent or you’ll move provider.
have you guys check out Unity’s Asset Bundle? They are made to override content, thus updating (modding) a game. You could check out the recent Unity hangout (http://www.youtube.com/watch?v=hTy3x4Op7Js). They had a question about third/first party solution to updating system.
I hear you with the Bell issues. I refuse to go with them for anything if I can help it. too bad they control most of the telecommunications in Ontario and Quebec. Not much choice for internet access in the great white north. Glad your taking it so well. Keep up the great work. Loving to Prototype.
Mark
Wow…just wow.
I feel so honored right now, I literally jumped up and down like a happy puppy in front of my entire dorm.
Still in a state of shock I was mention in a dev. diary. I was just trying to be a good person…
Love you guys, *Virtual hug
–Valgaard
Definitely looking forward to the revamped radial menu. You guys could essentially have that been the main UI for placing down objects. The only thing that would have to be on the edge of the screen is the functions for placing/removing mines and what not.
Tsk tsk, you guys didn’t check the building you leased if they had access to cable. Some buildings are under contract and cannot allow other ISP to plug in. Or there is a fee which applies to the building owner, and they sometimes don’t want to pay.
Better luck next office. ;)
It’s too bad Teksavvy wasn’t available. They’re probably the best third party ISPs in Ontario/Quebec , and I love them.
I’ve had both Rogers and Bell, and they’re just terrible, for prices, bandwidth, and throttling.
I hate this. I got Castle Story ONE DAY before my birthday just to half my computer break 2 days after i got it. i got to play once. :(
Bell is shit, even their modem which you have to get is shit It crashes constantly then you have to restart it and even then it doesnt work. I dont know if you have these ISPs in montreal but there is rogers, xplornet, and nexicom that I know of.
the problem is not really other company, is that the whole system is owned by two major company (Bell and Videotron). They own the lines and disavantage all small companies who want to use their lines. in our building they let only the 7mbs/640k speed for the others and apparently they reserver themselves the right to control the switch that could activate the 25mbps/7mbps . So for activating that switch we need to go trough Bell…
YAY!
P.S: Couldn’t YAY on the last one because there was no place to write a comment.
Love,
Space Narwhal
YAY for you!
Anyway, aww….
Anyway 2.0, nice music! Wish I could play something like that, would be AWESOME!!! It also sounds very… Irish…. :3…
In regards to update and patch tools, there are some basic tools that may be of use, even though they’re not part of a larger service. Google Chrome used to rely on a binary patching tool called bsdiff until they switched to an in-house tool called Courgette.
bsdiff homepage:
http://www.daemonology.net/bsdiff/
Courgette’s design overview:
http://dev.chromium.org/developers/design-documents/software-updates-courgette
Courgette’s sources:
http://src.chromium.org/svn/trunk/src/courgette/
Doesn’t matter if you can understand French. The odd number songs made me think of ren-faires, fairy tales and other symbolic representations of taverns from the middle ages. Not to mention I think I almost cried from the first violin instrumental.
Don’t know about 3rd party patching systems. Personally I’d have just spent some time writing my own. Use librdiff to make the transfer sane. And run a nicely load balanced set of servers. Or you could always use a p2p library to reduce the load. Though you might have to drop the rdiff idea.
Shame about being stuck with bell. I don’t get how Quebec can be a major area for development while Vancouver’s game devs are starting to disappear. The internet connectivity is usually better here in western Canada without Bell and Rogers to deal with.
My original thought was bsdiff. Though I switched to the idea of rdiff after thinking about the thought that you could do the update without having to care at all about any case where the user doesn’t have the data you were expecting them to have. (Modding being one possibility, though I’m usually just paranoid and try to over-guard against possible issues). Though of course you’d want to have the updater memorize checksums for the version the user already had so it could warn them that if they did do some sort of mod the updater may override it.
[----]
But yeah, cross-platform would be a bit complicated. Actually compiling it to run on multiple platforms may not be that bad. But the real issue will probably be the GUI. With there being at least 4 windowing systems to deal with.
Well i don’t know much about the the com network of canada but i had my fair share of BS with internet company’s back here in my home country so best of luck guys ur gonna need it, loving the proto so far keep up the good work.
Cool. Keep up this good work :)
For the UI, for the last mobile projet I worked on, we took NGUI and were quite happy with it. Did you give it a try ?
I would definitely prefer if you used Steams patch system, for the Steam version… Games that have a seperate patching system, really annoy me… That way I have to actually open the game ot see if there is an update, which means that if I suddenly get the urge to play it, there is a larger chance, that I have to wait for an update, before playing :(
Please, please, PLEASE, use Steams update system, for the Steam system :’(
You probably know it already but why not M2HPatcher?
http://forum.unity3d.com/threads/111671-M2HPatcher-The-Unity-patching-solution
Hey, for the patching thing, you could ask Nils Drescher (https://twitter.com/nilllzz) how he does his launcher for Pokemon 3D! Although, his is on a much lower scale, and might not work for you guys. Give it a go anyway though! :P
Also, I really hope there’s no legal repercussions with the posting about Bell Canada being crap… >.<
Sauropod is a legitimate company. They could legally be sued for slander. Probably not a smart thing to do especially if this game goes big.
They could be sued for slander… if it’s not true. (I think.) Honestly, though, it’s not like they’re going around and posting it all over the web. They’re only posting it on their website so I’m pretty sure they’re fine.
2 thoughts:
1. For the patcher, what Overgrowth (a game made by Wolfire Games – still in alpha) did was, they have 7zip files that you have to download and extract into the game directory,
- but there also is a windows updater that upon running it automatically checks the games version, and checks for updates, if there are it downloads all the 7zip archives and extracts them into the game folder (replacing the old files)
- the only downside of using this method is that if you have a v2copy of the game and its at v10 then you must download all 8 7zip files in order to update your game, so this method would only be particle if the changes you make to the game are small (in MB)
2. I’m also a Canadian, i hate bell, rogers is to expensive for my needs. You probably checked all the alternative ISPs, but we are using TekSavvy (“http://teksavvy.com/”). They offer bough DSL and Cable internet, for DSL they use Bell’s infrastructure, and Cable they use Rogers. Over all they are well priced and have good customer service. If you should check them out if you haven’t already.
Great Game
I really like the prototype, but i cant play for more than 10 minutes without it becoming unresponsive.
Are other people having this problem?
Several other people have already mentioned patching solutions, but…
Why not just build your own patcher straight into the code? I’m not very familiar with Unity so I’m not sure if this is possible or not..
Don’t place the blame on the poor Bell Employees, the bullshit they have to put up with from Bell is just as bad as the customer gets, except they get it 8 hours a day.
Don’t get me wrong, hate Bell, they deserve it! But the front line soldiers have it really bad, they’re treated awfully.
Source: My wife worked CSR for them for two years. Bell is the reason she developed IBS.
Sauropod i have an idea for your patcher issues it is: you have a fast server where the update is hosted then when it comes out have the game or patcher check when launched for an update and when it is found it overwrites all files apart from the save games and stuff hope you find this useful.
Please do not use Adobe Air, Pando Media Booster, or any of the other tools that are used by the Blizzard/League of Legends launchers! Those are some of the worst user interfaces ever designed! Adobe products are all terrible and should be avoided unless someone’s life is at stake.
I personally strongly dislike HTML5/jQuery as a platform, and would recommend against using it in a game, but as long as it does not use Adobe Air, it will probably be fine.
Whatever distribution system you choose, it would probably be best if it could use the HTTP protocol, for those who are behind proxies or restrictive firewalls.
Adobe AIR is a top-level tool that lets you build standalone applications using HTML or Flash. It has absolutely nothing to do with user interfaces. It’s basically a web browser with no chrome (it’s own UI) that displays HTML/Flash based content that is locally part of the application rather than downloading the sources remotely. It’s nothing but tool irrelevant to what the UI looks like; like C++, Python, HTML, CSS, etc… everything can be used to create the same UI.
—-
In any case, AIR is for making completely standalone applications. It’s completely irrelevant here because Castle Story is already a standalone application. All they are doing is integrating a HTML engine (I’d bet WebKit) to render part of the UI, in whatever way they want the UI to look. AIR wouldn’t fit in anyways.
best link builder…
GScraper is fastest and most exact scraper on earth, and GScraper can post to any anonymous posting platform. If you have never used GScraper, you simply cannot imagine scrape and POST can crazy to what extent ! We are so confident of it we are willing…
fake louis vuitton speedy handbags…
replica louis vuitton men bag n51215 front view, leisure and business atmosphere, baoshen lower with chic fold. elongated cloth messenger shoulder strap is very…
louis vuitton knockoffs purses…
garment.absolutely yes, you imagined container roofs were definitely good old. in order that you will never be concerned the fact that future valentines as well as…