So the month of November is over. Mustaches have been shaven and money has been donated to cancer research. We gathered a whopping 80$(!) total, including one 10$ from a non-sauropod, and total stranger. Thank you Casey Braastad, you are hereby awarded 10 Karma points! You may now kill a kitten without any consequences!
In other news this week has had its ups and downs. Here’s a short list of things we have done:
Tested alternative tools for Castle Story’s GUI. It’s been known publicly for a while that we have a strong dislike for Unity’s terrible UI tools. And we may even have mentioned it in the last weeks. However, we only actually tested alternatives in-game this week. The consensus seems to be that dynamic web intergration plugins seem to be the most future-proof option. Plugins like Awesomium or Uwebkit offer a HTML5 layer to code on that includes the abiblity to display webpages in-game. This would allow us to code our UI in HTML using JQuery.
Started actually coding a new version of the Radial menu. We have grand plans for this part of the interface. It’s too complicated to explain, but we will probably do a video in the coming weeks to explain how exactly it will revolutionize Castle Story’s core gameplay. ;)
Started actual work on CastleStory.net, what will essentially become the main landing page for all information about Casle Story in the future. The process has officially begun, and images and wireframes are actively being exchanged with our webdesign partners. Exciting stuff!
Found a hosting service that suits our needs. The search has been long, since we neither have a large AAA budget or a small one either. Hosting services and/or content delivery networks seem to ignore completely the mid-range budget customers.
Continued our search for a third-party game patching system. We are looking for something similar to the League of Legends launcher, or the Guild Wars 2 launcher. Essentially, something that would behave simliarily to Minecraft’s automatic patching system. Currently there are very few services, and they are either bound to DRM (like steam’s patch system) or too expensive (like League of Legends solution). Let us know if you know about something that could help up.
Put the finishing touches on the Kickstarter reward posters. Be ready to be amazed because Luis Gama has done incredible work. I will post picture of it as soon as we have test-prints done. Speaking of which, this brings me to the next topic:
What is that?
Luis Gama, our kickstarter poster artist just sent me this awesome fan-art piece. I was just blown away. This gives you a taste of what our posters may look like. Click on the link for a bigger version.
Bell Canada is shit
Yes you read this all right. Screw Bell Canada, who has the monopoly of most of the internet service network in Montréal. We’ve been losing incredible amounts of time and patience at the hands of their inept, uncaring and soulless drones that they call employees. We have been looking for a good and fast ISP for our new office for about a month. And the conclusion was that Bell owned the box in our office building’s basement. Every other ISP said that they could not connect us and that we would be forced to go with Bell. This should have been a big warning sign to us. But nothing could prepare us for the odyssey that awaited us in their meandering bureaucracy. Here’s a few things that happened to us:
Waiting on the phone for half and hour, only to be told, once we connected with a human being that we were in the wrong department. And then being transferred TO THE SAME DEPARTMENT. Of course, after waiting another half hour.
Taking in the wrong address (this part is unclear who’s to blame, I admit) but then refusing to change the address to which the router would be shipped to. Being transferred to Purolator, who are supposed to handle the shipping, and being told that only Bell can change the order.
Being transferred from Purolator to Bell, only to have the transfer fail, because Purolator did not enter the regional code in the telephone number.
Not writing the regional code for Bell’s customer service ANYWHERE on their website. Forcing us to guess which one it is (we never found out).
Changing the day the technician is supposed to show up at our office without telling us. Considering the fact that we need that technician to tell us if internet will be available in our office AT ALL, it’s pretty important that we be there to ask him that question. So far we have waited two whole days in an internet-less, empty office, sitting on the GROUND.
Cancelling our order without telling us. This is the point at which we got mad and started asking for a supervisor. We had been recording the conversations for a while now.
Consider the fact that Bell is known for price gouging, bandwidth throttling for large users, and overall awful service. Please, if you live or ever plan on moving in Canada, CHOOSE ANYTHING BUT BELL!
Their game, Sang-Froid: (french for “cold blood”) a Tale of Werewolves, has been in development for more than 3 years. Incredible effort has been put in telling for the first time ever, a story based in folkloric 19th century Québec. They teamed up with acclaimed auteur, and werewolf expert Brian Perro. Their gameplay is quite unique, blending hack-n-slash mechanics, tower defense, and incredible strategy elements, necessary to defeat enemies that are (realistically) much stronger that your own character.
We posted a blog asking you guys to vote for them about a month ago. Knowing that we may have had a small role to play in their game being greenlit make me incredibly proud. Castle Story has the greatest community ever, and I hope you guys can transfer some of that love to the guys at Artifice Studio.
Their game being launched this month is such a wonderful coincidence, considering the fact that the story begins on the 5th of December. It almost makes me forget that Bell Canada are such assholes.
Soundtrack of the week
Sang-Froid has an excellently awesome soundtrack. Including traditional folk artists like Nicolas Pellerin and La Volée d’Castors. So I think it is fit to include one of them as this week’s soundtrack.
If you can understand french, you will be rewarded with great stories in every song with an odd number. If not please do not miss Boubou, Péribonka, Beauclair and Têtes de violons these instrumentals are simply epic.
Thanks for reading!
46 Comments for Dev diary number thirty three : Ups and Downs