A pretty standard week just passed. Nothing especially mind-blowing happened. It’s starting to get cold here. And I’m slowly reminded that we are getting close to Sauropod’s first birthday. I distinctly remember working on the first video and the website at this time of the year, last year.
It seems strange to see myself in such a different situation. We had very little hope at that time last year, running out of funds, and working day-jobs to sustain ourselves. Very strange indeed.
We are definitely more comfortable now. But there are a lot of distractions. We still have a lot of parentheses to close. Things like our Kickstarter rewards, or finding a suitable office to work in.
Despite all of this, we still manage to get some things done. Here’s a taste of what we did this week:
Had a kick-off meeting with our web-design friends to overhaul castlestory.net. This is turning our waaaay better than we expected, and this collaboration is pretty exciting to me, at least.
Received our first t-shirt samples. They look very good, so expect some pictures of these Kickstarter rewards around next week. They’re not exactly ready for full-scale production yet, though.
Started the renovation process in our office. This means we should have an official place to work at within a month. No more working on a couch or a dinner table!
Worked on the pathfinding system overhaul. It is mostly done at this point. We are seeing some strange Bricktron behavior, but nothing game-breaking.
Continued working on the phantom block re-design. There should be something functional by next week.
Started experimenting with different third-party GUI plugin options. The current GUI tools in unity are simply dreadful, and we have very little hope for the promised upcoming overhaul.
Upgraded to Unity4. The process was extremely simple. Practically nothing broke, which is a testimony of the surprising lack of features for a number increment. We’re somewhat depressed of the direction Unity is taking their software in. They seem to have very little desire to upgrade their current outdated tools, and instead add features that mean very little to their current users.
Movember at Sauropod
Yes, it’s that time of the month! Where every male game enough to look terrible for a few weeks may use the excuse that is Movember to grow a moustache. No exception for Sauropod! So like any self-respecting geek/hipster, we decided to stop shaving the upper lip to raise awareness for male cancer.
Did you know that men of african ancestry over 50 are 60% more likely to have prostate cancer than caucasians? Or that diets high in fat, dairy products of red meat are known risk factors for prostate cancer?
Prostate cancer is the most common type of cancer among males (at least in Canada), and on average, 75 men will be diagnosed with it every day. This is why November became the month of awareness for male health.
However, do not mistake our intention, moustaches can also be a great general reminder for many kinds of cancer including breast cancer or leukemia, and other kinds of cancer not exclusive to males.
We have put up a page on movember.com to pledge ourselves. But if you’re interested in donating to prostate cancer research but can’t or won’t grow a moustache, you can donate via team Sauropod’s page. Here’s the link: