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34This week’s blog will be shorter than usual. The current situation here at Sauropod is in a state that makes writing blogs a bit harder than wer’re used to. We have lots of tasks that are unrelated to the actual game development that occupy a good part of our time. Tasks such as incorporating (It’s done actually!), talking to accountants about legal matters, opening bank accounts, filming videos of ourselves, etc.
And other tasks that are directly related, but are either uninteresting or should remain secret. Tasks such as fixing bugs and tweaking gameplay mechanics, but also implementing really sensitive gameplay features that we want to keep as a surprise.
It’s true that there have been some unforeseen delays here and there. For example, we never expected that registering for an amazon payment account (required to host a Kickstarter) would be so long. These kinds of things are out of our control, but in the meantime, the game is getting prettier each day. I think everyone will benefit from this by the end.
This week was pretty painful. It was time to test our game in a situation that would be considered as extreme: A really big world with pretty much every game mechanic present. Guess what… we broke it.
We pushed the game so far that it crashed. Repeatedly.
Thing is, we need to do this because we are already using those settings in the trailer. We’ve been trying to record some gameplay, and every attempt so far has revealed another game-breaking bug that ruined the shot. It’s coming along, no worries, but it’s certainly frustrating.
Here’s our milestone document. It has become so large that it’ll probably become sentient any time now. I’m watching it closely.

Yeah, so we filmed our video last weekend. And everything went well.
Except when we came back home and watched it, it was terrible…
It was so bad in fact that we just threw the footage in the recycling bin and called our friend to ask him if we could film again this weekend.
See, we’re not good at speaking in English. Writing is fine, but speaking… Uuugh.
Anyway. We’ll see what happens this time, but it simply can’t be as bad as what we filmed last weekend.
Anyway, that’s all we have for this week. See you next time!
We are actually very close to a beta.
That’s amazing, I think you guys have hit something big here, but I have to know, did you make this game with intentions that it would get big or did you just make it for a kind of “pet project”?
So glad to hear this. Like most of us, I’ve been watching this closely since the first reddit post.
Keep it up, I’m impatient…
Doe’s this mean I can throw money at you guys soon?
really good to hear!
you guys should be proud :)
just one question, is it possible to be part of the closed beta?
if so, how would this be possible.
thnks much :)
K’man ;)
Great work can’t wait for final product
You should get an English speaker to do a voice over for the video and do the original in French!
If you’re having trouble speaking English for the dev video, you could just speak French and have subtitles.
I agree! Do it in French! It’s about time we get cultured.
Bon chance, mes amis. J’espère que vous réussiront!
…i can’t speak French. but that doesn’t mean you shouldn’t!
thumbsup!
i agree with that. english is not my language, sa i kinda understand the situation.
dev videos can be on any language, while in trailer you can just put nice “subs”(like many other non-english-original indie-devs do).
Yes, do it in your mothertounge! Important is the identity of the authors and not the comfort of the audience.
I agree too. If it will end in getting the video and beta and kickstarter SOONER than they should do it. I don’t speak French, but If there were subtitles, I wouldn’t mind.
I mean, I watch Japanese Animes with only Subtitles all the time.
o-o
Wouldn’t be good for publicity, see if they did that then only the minority of their fan base would fully enjoy the video. I, not speaking a lick of French, would rather see that these people went farther than I did to speak a different language, than to have captions or a speaker.
I’d love to see the beta. You guys have done a great job, and as an idie game dev myself (never actually got around to releasing something, yet, still working on it!), you’ve put so much effort and heart into it. I think I can say all of the people who follow you appreciate what your doing. I wish you good luck, and I will be buying this game, as soon as possible!
Speaking in a sexy french voice might capture the female audience ;)
But seriously, I love the looks of this game! I’ve been showing my friends this stuff and no one can deny the positive vibe of the hammer wielding pineapples!
I look forward to this game’s arrival and expect only the best. Good luck!
Dear Ben,
Please write more comments.
You are funny.
XOXO
Speaking with a large vocabulary on the internet swiftly propels you to the position of a humorous individual.
Or you were just amused by the phrase “hammer wielding pineapples” ;)
Sounds amazing hope we can have upwards of 100 islands of varying sizes to explore and conquer. Map control games in multiplayer. The English you guys ha in the very first video you did was pretty good, I had no trouble understanding you at all. You should make your progress pages live on the site so we can watch the progress instead of having to wait a whole long week.
Keep up the great work!!!
Effectivement, la suggestion de parler français et d’avoir des sous titres est interessante. Mais clairement prendre une voix off qui claque un peu en anglais et scenariser un peu les dialogues pourrait donner quelque chose de tres drole.
Une belle voix off commence, explique les premiers éléments et d’un coup vous prenez le relais, limite engueulant la voix off et vous reprenez vous meme le role de la voix off, avec votre niveau d’anglais, donnant un effet comique au reste de la vidéo.
Il ne faut pas oublier que vous etes une petite structure, vous faites avec vos moyens, mais on ne pourrait jamais vous enlever une chose : votre jeu fait énoooooooormément envie et c’est ça qui compte avant tout.
Un gros bisous de France !
y u no post long blog post or new in game pics
Judging by “every attempt so far has revealed another game-breaking bug that ruined the shot”, you guys really should add a dedicated tester to the team. Someone that never played the game, doesn’t play it like you do, plays it differently, tries to do different things… It would save you time. Finding bugs while filming trailers must be time-consuming as hell…
Hoy, comme d’habitude continuer le travail, les crash montre que vous travaillez à fond ; ).
Pour les Vidéos on peut attendre et si vous ne y arrivez toujours pas, vous pouvez faire une version française (enfin canadienne) sous titré Anglais.
Salut les mecs,
Ça fait un petit moment que je suis le blog de votre jeux “Castle Story,” et j’ai hâte de voir le résultat de vos efforts!! En fait, je n’avais pas capté immédiatement que vous étiez canadiens et que vous parlais français, mais j’ai éventuellement compris!
Bon, ce n’est pas entièrement important, mais je viens de voir que vous avez des problèmes avec votre vidéo pour Kickstarter; et j’ai pensé que peut-être je pourrais vous aider un peu!
Evidemment je parles français, mais en réalité, ma première langue est l’anglais; et j’habite aux Etats-Unis. Pour mon boulot, je fais l’animation graphique (? – “motion graphics”) et la composition (? – “compositing” – désolé, je ne sais pais exactement comment dire ces termes techniques!). Et c’est pour cette raison que je vous envois un mail!
Je ne sais pas exactement ce que je peux faire pour vous et ce que vous avez besoin d’être fait, mais je peux vous montrer quelques extraits de mon travaille:
Voilà un petit machin de “motion graphics” que je viens d’envoyer à des gens qui travaillent à Cisco:
http://www.damienivan.com/cisco/mini_reel.mov
Voici quelques pièces entiers que j’ai fais. Le deuxième étais pour Kickstarter, dans lequel je me trouve en temps qu’acteur aussi:
http://www.damienivan.com/cisco/hp_roi_guitar.mov
http://www.damienivan.com/cisco/sugar_skull.mov
http://www.damienivan.com/cisco/kayak.mov
Ceci est mon demo qu’on trouve sur mon site web:
Et finalement, voici un demo de “compositing” que j’ai fais qui consiste presque entièrement de projets sur lequel j’ai travaillé pour Cisco:
http://www.damienivan.com/cisco/comping_demo.mov
Je ne sais pas quoi dire à part ce que j’ai déjà dis, alors je vais vous laisser! J’espère d’entendre vôtre réponse!
Merci,
Damien
You should do what Magicka devs did and speak in some cool english-french gibberish; just add subtitles.
A slightly more morose dev diary than usual, but it’s great that you keep your fans in the know, to an extent. Keep at it, can’t wait to throw my money at you. I lie in eager wait for the blog post about all of the stuffed goose and buxom wenches that the kickstarter brought you.
A game with little to no bugs it a game I would like to play.
I can’t wait to see what you have next week! Maybe a video?
Certains Français vous suivent. J’en fais partis, et j’attend avec impatience !
Want to play.
Hi to everyone!
This game looks really amazing! I subbed the RSS Feed.
I’m looking forward to spend a lot of money on Kickstarter, so keep up the good work!
Greetings from Germany
I wish to play this. Now. Pull a notch and just give us whatever.
I can’t wait to see what you are gonna offer as incentives for Kickstarter!!
Don’t forget to include an option/level of support that lets us give our friends the game as gifts!
So yeah, amazing project, greetings from germany! Keep going, I am going to buy your beta!
[...] yeah, last week was pretty morose. As you might have read in the blog, we suffered a few setbacks that prevented us from running the Kickstarter as soon as we [...]