This week’s blog will be shorter than usual. The current situation here at Sauropod is in a state that makes writing blogs a bit harder than wer’re used to. We have lots of tasks that are unrelated to the actual game development that occupy a good part of our time. Tasks such as incorporating (It’s done actually!), talking to accountants about legal matters, opening bank accounts, filming videos of ourselves, etc.
And other tasks that are directly related, but are either uninteresting or should remain secret. Tasks such as fixing bugs and tweaking gameplay mechanics, but also implementing really sensitive gameplay features that we want to keep as a surprise.
It’s true that there have been some unforeseen delays here and there. For example, we never expected that registering for an amazon payment account (required to host a Kickstarter) would be so long. These kinds of things are out of our control, but in the meantime, the game is getting prettier each day. I think everyone will benefit from this by the end.
This week was pretty painful. It was time to test our game in a situation that would be considered as extreme: A really big world with pretty much every game mechanic present. Guess what… we broke it.
We pushed the game so far that it crashed. Repeatedly.
Thing is, we need to do this because we are already using those settings in the trailer. We’ve been trying to record some gameplay, and every attempt so far has revealed another game-breaking bug that ruined the shot. It’s coming along, no worries, but it’s certainly frustrating.
Here’s our milestone document. It has become so large that it’ll probably become sentient any time now. I’m watching it closely.