This is a pretty substantial feature that’s been pretty heavily suggested in the past. The main idea of it is to provide visual feedback from the actions and thoughts of a Bricktron. For example, what they’re working on, what’s in their bags, stuff like that. Eventually, we also want to add what their needs are to achieve a task. For example, if there’s a Bricktron with a bag of rocks on his back and there isn’t an available stockpile. This system should help you figure out what needs to be done to resolve an issue.
At this point, we’re focused on getting the basics of that idea into the game, with the simplest things to show. But the plan is that this will become to go to feature for helping a user out with his build when bricktrons seem to be stopping. It should also help not just the player, but us as well for understanding the weird behaviors that sometimes crops up when they stop responding to any commands.
We’ve recently added a new member into our team full time, so I’ll lend him the keyboard and let him introduce himself.
I felt this was a good time to introduce myself to the Castle Story community, so here goes!
My name is Luc Tremblay, and I’ve been a professional game programmer since 1999 (and about a dozen years before that as an amateur). I’ve worked on more than a dozen published titles, including Assassin’s Creed, Syberia and Star Wars : Revenge of the Sith for Nintendo DS. Virtually my entire career has been dedicated to character AI, animation and controls, as well as gameplay system implementation in general.
Half a year ago, Sauropod Studio offered me to work for them part-time as an animation engineering specialist. This was an opportunity for me to bring my expertise to the Indie movement, so after a lot of thinking, I accepted. Over the following months, I worked under the radar on the next iteration of the animation and locomotion platform. Gradually, I became more and more fascinated with Castle Story, up to a point, a couple of weeks ago, where I accepted to officially join the team as Artificial Intelligence engineer, expanding my work to the entire gameplay development platform.
It might not look that way, but Castle Story is an incredibly massive challenge of Artificial Intelligence; think Minecraft meets Dwarf Fortress meets Warcraft. I am very excited to team up with such talented individuals and tackle this gigantic challenge.
Little update for t-shirt and posters for US/Canada Residents
A couple of weeks back, all of the packages that were still here left our studio with fedex bound for US and Canada residents. Some of you have already gotten them, but others weren’t available when Fedex knocked at your door. Normally, they leave a bit of paper saying which attempt it was. If it was the third attempt, the package will be held for a few days at your local Fedex office, and if you don’t go and claim it, they’ll send it back up to us.
I’ll try to contact you guys whenever this happens, but Fedex doesn’t always call me, and sometimes when they do, it’s the middle of the night (Woo timezones…)
Desert Bus for Hope
Yup, that’s right. We’ve given the good people that run the Desert Bus for Hope charity drive 10 copies of the game to give out however they see fit during this years drive, which starts on November 16th (tomorrow) at 10:00 AM.
The charity drive donates all proceeds to the Childs Play charity, which is dedicated to making sure children’s wards in as many hospitals as possible have toys and games for ill children to play with.
These guys play the most boring game of all time (seriously, look up Desert Bus, it’s super boring) for as many hours as people keep donating, non-stop. Last year they played the game for 6 days solid, and raised over $435,000.00! That’s 144 hours!
Of course, they swap drivers regularly. And, while playing, they also do challenges, sketches, have guests, and interact with a (truly insane) IRC chat.
Trust me. The chat is insane. I’ve been there for three years. I can’t get out…
ANYWAY! Be sure to tune in to http://www.desertbus.org next Saturday to see what goes down, and keep an eye out for the Castle Story give aways that will be happening if you don’t already have the game!
Empire State Video
Just another crazy time lapse video from GamerPeons
Testing team is recruiting (again)
With the community growing larger, we also need a bigger team with multiple platforms to test our build. If you’re interested in joining this small, dedicated team, please contact us at firstname.lastname@example.org with a quick presentation of yourself, along with your system specs. We’ll go through the list and select a bunch of you to join the team. Note that last time, we received tons and tons of e-mail from applicants, so if we don’t answer, don’t worry that we don’t like you, we probably just have enough testers already. And don’t worry, we’ll need more eventually. We’ll be taking applications for it for the next week.
Remember, this is for people who are willing to report bugs they encounter and test new features for a few days before it goes public. It’s not just a way to get to play the patch earlier.
Soundtrack of the week
Hi! This week, we’ve got the soundtrack of Big Action Mega Fight, which FX, our sound engineer, worked on. It’s got an 8-bit retro style that I really enjoy, and I hope you will too! The soundtrack is available on Bandcamp and the game is on Itunes.
Thanks for reading
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